Answer by robertbu
Character Controllers don't get or receive OnCollision* callbacks. On a script on the character controller, you can use [OnControllerColliderHit()][1] to get a callback of a collision. [1]:...
View ArticleAnswer by mattehunter1
Try making a enemy trigger that deletes the player and then plays an animation
View ArticleAnswer by robertbu
Character Controllers don't get or receive OnCollision* callbacks. On a script on the character controller, you can use [OnControllerColliderHit()][1] to get a callback of a collision. [1]:...
View ArticleAnswer by mattehunter1
Try making a enemy trigger that deletes the player and then plays an animation
View Article
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